![]() Version 1.11.2.1 for Kerbal Space Program 1.11. Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes Module. Astronomers Visual Pack V3 BETA Environmental Visual Enhancements. ![]() One MeshRenderer and one GameObject per volumetric layer instead of one per particle Kerbal Space Program is a computer game in which the player can build spacecraft. FPS can improve anywhere from +20% to +200% based on clouds config and PC specs, check the forum thread for performance comparisons: Ī few modern rendering tricks are used to improve performance:Ĭloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls)Ĭelestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls)Īll the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time Made possible with the Luna Multiplayer mod which yo. This is a build of EVE which improves performance. Multiplayer cooperative career mode Kerbal Space Program, thats a mouthful but its also a load of fun. You mean from the point you click on the icon and start loading KSP stock on my SSD takes about 30 seconds to load.
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